Assetto Corsa Competizione [thread ufficiale]

« Older   Newer »
 
  Share  
.
  1. WowDOCwoW
        +1   -1
     
    .
    Avatar

    D.O.C

    Group
    Administrator
    Posts
    3,628

    Status
    Offline

    ASSETTO CORSA COMPETIZIONE







    Dm4XN4KW4AEJZhn

    Discussione generale, aggiornamenti e sviluppo.



    0.1.1

    - fixed AI remaining without fuel
    - fixed crash caused by faulty recognition of T500 Gear Shifter
    - fixed time loop after midnight
    - added starter and ignition command on Controller Page
    - fixed car lights not working when opponents visibility video option is used
    - fixed backfires and other particles visible on hidden cars when opponents visibility video option is used
    - fixed misleading option values with AA and visible opponents
    - fixed marshal spline detection
    - expanded camera FOV and frame rate limits
    - visual and LOD tweaks to the Lamborghini Huracán GT3
    - disabled saving the discord username for in build configuration
    - slightly increased the retry-interval after a disconnect from the servers
    - added proximityIndicatorsVisible setting to hud.json
    - fixed music looping in some conditions
    - tweaked volume for reverb zones

    0.1.2
    - fixed T13 track competence problems with automatic gears
    - Hotstint is starting at the Hotlap position, fixes timing and exploits
    - Hotstint will now allow the last lap to be completed
    - fixed Hotstint timing issue
    - fixed stability control option and corresponding over-corrections
    - using stability control laptimes will add a laptime penalty in the online leaderboards
    - small adjustments to nurburgring track limits
    - minor tweaks for audio voices usage


    0.2
    - Fixed "No VR no buy"
    - New first-gen Bentley Continental GT3
    - New Misano World Circuit
    - Aero: Non circulatory lift implemented
    - Setup UI and logic changes to accommodate a big number of damper clicks
    - Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
    - Bumpstop telemetry graphs in setup mechanical balance screen
    - Fixes and fine tuning in setup aero screen
    - Decimal numbers in front aero variation values
    - Code for realistic (displayed) brake bias values
    - Brake bias variation now possible in decimal numbers
    - Fine tuning of preset setups
    - Setup name now shown on top screen title
    - Setup name adds an asterisk when user changes setup values, indicating saving is needed
    - UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
    - Setup protection against out-of-limits values
    - Setup Input/Output filtering for car and circuit
    - Setup navigation fixes
    - Fine tuning of Huracan suspension geometry and dampers
    - Fine tuning of tyre model camber gain, IMO heat range, and more
    - FFB option screen sliders: dynamic damper, road effects
    - controls.json extra FFB values: minDamper, damperGain
    - Stability control is now using different logic
    - Reworked driver steering animation
    - Adjusted safety net position in the Lamborghini Huracán GT3
    - Added driver assets for the teams featured
    - Adjusted water spray effects in the night
    - Nurburgring fixes and improvements
    - Added HUD option for speed unit toggle
    - Added timetables to pause menu & post-session
    - Added sharpness option to video settings (make sure you remove external workarounds)
    - Added pitch angle adjustment to camera settings
    - Added Save, Cancel, Defaults and Quit buttons to camera settings
    - Proximity indicator toggle in HUD options
    - Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
    - Track selection page navigation fixes
    - Fixed bug when loading the last game mode settings
    - Added auto engine start
    - Added auto pitlimiter
    - Fixed pitlimiter issue with pitlimiter lights on toggle
    - Added multiple starting lights logic
    - Added pitstop logic (basic) for human and AI
    - Added Sprint race weekend system
    - Practice and Qualifying Overtime has a max time of 3 minutes
    - Controller page: Starter, Look functions and Shift can't be set as advanced
    - Fixed engine forced shut off when return on track after setup changes
    - Fixed wrong weather key in the .json
    - Fixed weather selection in UI not resetting after a special event
    - Added camera sequence for Full formation lap
    - Tweaked marshal system to avoid false spline recognition
    - Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flags)
    - Reworked steer scale/steer inverted control options
    - Removed confusing ghost car time references in the gui
    - Added base version of end session highlights
    - Fixed music still on after clicking drive or restarting
    - Audio engine optimizations
    - Added superpole/pitwindow/hotstint event spotter
    - Fixed double engine start inside the reverb zone
    - Minor tweaks for tyres scrub sound in dry and wet conditions
    - Fixed clicks in particular camera switches
    - Fixed pit alarm sound for Nurburgring
    - Minor tweaks for crowd and track speakers distance attenuation
    - Fixed announcer voice stopping after some minutes
    - Fixed bodywork noise entering the setup page
    - Removed the possibility to change lights/wiper stage in the replay
    - Fixed mirror visibility in the replay
    - Added current session time, car lap time, valid lap and fuel for replay
    - Slow Motion now affects the entire world
    - Fixed slow motion pause state for replay HUD
    - Stability control is now less performant with steering wheel to avoid being used as illegal aid

    0.2.1 Changelog
    - Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
    - VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
    - Added possibility to look left/right on current car and during replay (not only for the player car)
    - Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
    - Fixed HUD not updating electronics values after car setup
    - Fixed filter on Car Selection page
    - Fixed pitstop casually affecting the wrong car
    - Fixed gamepad vibrating when paused
    - Different loading mode for some sound assets
    - Fixed ambient sounds not paused during slow motion / FFWD in replay
    - Better timing for start/stop music
    - Events poliphony optimisation
    - Tweaked sound distance attenuation for some events
    - Fast Rolling start is now default in every Realism preset
    - Fixed slow AI in very wet condition due to wrong detection of puddles
    - Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
    - Fixed offset values not refreshing when the camera is changed while in View Settings page
    - Tweaked mandatory pitstop request timing
    - Added minimum pit window length (5 mins)
    - Fixed possible crashes after 30 minutes

    Edited by WowDOCwoW - 17/10/2018, 09:39
     
    Top
    .
6 replies since 23/9/2018, 21:48   7295 views
  Share  
.